The Age of Balance
Long before recorded history, before the rise of kingdoms and the fall of empires, the world existed in perfect harmony. This was the Age of Balance—a golden era spanning over three thousand years when light and shadow coexisted as equal forces, neither dominating the other. Magic flowed freely through the land, and the very fabric of reality was held together by the equilibrium of opposing powers.
Cities of crystal rose alongside towers of shadow. Beings of pure light walked the same paths as creatures born of darkness, and there was no conflict between them. The world was whole, undivided, united under the watchful guidance of the Ancients—mysterious beings who understood the fundamental truth that balance was not the absence of conflict, but the perfect harmony between opposing forces.
At the heart of this balance lay the Crimson Star, a massive crystalline artifact of incomprehensible power. Created at the dawn of creation itself, the Star was said to contain the essence of both life and death, order and chaos, light and shadow. The Ancients had hidden it in the heavens, where it would maintain the delicate balance between all things.
"In those days, we did not speak of good and evil, for we understood that all forces serve their
purpose in the great tapestry of existence."
—From the Chronicles of the First Age
The Shattering
Three millennia ago, the Age of Balance came to a catastrophic end in an event known only as the Shattering. The exact cause remains shrouded in mystery—some say it was the result of a cosmic convergence that the Ancients failed to predict. Others whisper of a great betrayal, of those who sought to claim the Star's power for themselves. Whatever the truth, the result was undeniable.
The Crimson Star fell from the heavens like a bleeding wound torn across the sky. As it plummeted toward the earth, it shattered into seven fragments, each carrying a portion of the original power. The impact of these fragments scarred the land, creating vast craters and unleashing waves of raw magical energy that reshaped the world itself.
In the aftermath, the unified world was no more. Seven distinct regions had formed around each fragment, and as the survivors gathered around these sources of power, seven kingdoms were born. The balance was broken, and for the first time in history, light and shadow were truly separated. Those who could wield both types of magic found themselves torn between forces, and many lost their minds to the conflicting energies.
The Ancients vanished in the chaos, leaving behind only fragments of their knowledge and cryptic warnings about what would come. The Age of Conflict had begun.
The Three Ages
The history of our world is divided into three great ages, each marking a fundamental shift in the nature of reality itself.
The Seven Kingdoms
Each kingdom has evolved uniquely around its fragment of the Crimson Star, developing distinct cultures, magic systems, and philosophies. Though they share a common origin, three millennia of separation has made them strangers to one another.
Crimson Kingdom
The Warrior Realm
Built on military might and honor codes. The most powerful kingdom before its recent fall. Home to legendary warriors and strategic masters.
Azure Kingdom
The Scholar's Domain
A realm of knowledge and magical research. Home to the greatest libraries and academies. Masters of light magic and arcane theory.
Emerald Kingdom
The Living Forest
United with nature itself. Druids and healers who can commune with plants and animals. Masters of life magic and natural balance.
Obsidian Kingdom
The Shadow Realm
Shrouded in perpetual night. Masters of shadow magic, stealth, and secrets. Misunderstood by others but fiercely independent.
Pearl Kingdom
The Merchant Seas
Controls the coasts and trade routes. Masters of diplomacy, commerce, and water magic. The bridge between all other kingdoms.
Amber Kingdom
The Mountain Holds
Built into ancient mountains. Master craftsmen, miners, and engineers. Create the finest weapons, armor, and magical artifacts.
Ivory Kingdom
The Central Crown
Located at the geographic center. Seeks to unite all kingdoms under one rule. Masters of politics, law, and order magic.
The Present Day
After a millennium of uneasy peace, the balance between kingdoms begins to fracture once more. Strange phenomena occur across all seven realms—the fragments of the Crimson Star pulse with renewed energy, ancient ruins awaken, and forgotten magic resurfaces. The signs are clear to those who can read them: something is coming.
In this time of uncertainty, a new generation of Eternal Warriors awakens. These legendary heroes, whose spirits are reborn across the ages, carry the memories and powers of their predecessors. They alone have the ability to wield both light and shadow magic without succumbing to madness. But even they do not know what role they are meant to play in the trials ahead.
Alexander Harakuza, once a simple blacksmith, now remembers a thousand lifetimes of battle. Lyra Stormweaver uncovers forbidden knowledge that suggests the Shattering was no accident. Thorne Ironhart seeks to reclaim his kingdom from those who destroyed it. And Nyx the Eternal walks between light and shadow, perhaps glimpsing a future only she can see.
Meanwhile, in the shadows, other forces move. Whispers speak of a group seeking to reunite the fragments of the Crimson Star—but to what end? Would restoration bring back the Age of Balance, or would it trigger another Shattering that could destroy reality itself?
The Prophecy of Seven
And warriors eternal rise from shadow's door,
Seven fragments, seven choices made,
In balance restored or in ruin laid.
Light and shadow, forever torn,
Unless united by those reborn,
The age of conflict reaches its end,
When seven become one, or all kingdoms descend."